Bookmark Beat: EP 22
Published on Aug 31, 2024
Welcome back to the Bookmark Beat đ„. I took a month off to settle into my new job and to make all the travel that comes with summer just a bit less overwhelming. But with a long break comes a backlog of new thoughts (and new links!) so get ready for a good one.
This month, Iâll be exploring why design, like engineering, has a way of seeing the world that can easily confuse the people in our lives⊠especially our co-workers and customers! Iâve noticed that we tend to break things down one or two steps further than is required by most professions - which I find as interesting as I do frustrating.
But before we dive into those thoughts, letâs check out those bookmarksâŠ
âAâ Section: This Monthâs Bookmarks
We donât need a boss, we need a process by Miriam Suzanne
We must become a team, united against our work. Our job, together, is to hone and curate that work towards the exclusive vision through continuous questioning and articulation.
When eyesight fades and climbing provides comfort by Lacrux
When her vision began to deteriorate, Seneida found solace in climbing. But it wasnât until she found people like her through climbing that she finally learned to open up and accept her impairment. This film by Janelle Dransfield and Rachel Ross follows blind athlete and Black Diamond product developer Seneida Biendarra as she finds her way on the international competition stage.
Dungeons & Dragons taught me how to write alt text by Eric Bailey
Weâve put the most important thing first. We then supply detail in an order that aids in understanding the main point, and discard information that is irrelevant to the overall concept weâre trying to communicate and mood weâre trying to evoke.
Copying is the way design works by Matthew Ström
Copying helped me develop as a designer without needing to go to design school. For lots of people too young for college-level design programs, or without the means to attend these schools or bootcamps, copying serves the same function.
On Writing Well by Nikhil Bafna
Writing a technical document is surprisingly hard. That is not because of the skill to tell a story. Itâs because writing forces a level of clarity that is easy to gloss over while thinking through a topic.
Design doesnât have to end like this by John Voss
Not all jobs that are created by AI will be as stable or well-compensated as the ones they replace. Todayâs prompt engineers are yesteryearâs telephone operators. There will be a category of work supporting AI productsâââhelping improve those productsâââuntil they can be operated without an intermediary.
The time for designers to learn to code is now by Andy Bell
Thatâs our job as designers. Itâs not to pontificate over design tools and their ever expanding features; itâs to design things for people.
The beauty and drama of video games and their clouds by Christian Donlan
The act of seeing, of noticing. Itâs a scarlet thread that runs through his book, through the society, and through our conversation about games.
Donât be results-oriented by Nat Bennet and Optimizing For Feelings by The Browser Company
These two are perfect companion pieces to each other. I wonât quote them so as not to spoil the excellent writing of both.
Not articles: but cool things from the internet
- Wealth, shown to scale is an interactive data exploration that shows how the richest people in the worldâs wealth measure up to basically everything
- Climate Zones is another interactive data visualization - this time focused on how unique climates are changing in places all around the globe
- all text in nyc is a search engine that enables exploration of New York Cityâs urban landscape through text.
- Photo Gradient lets you paste or upload a photo to turn it into a beautiful gradient
- Charter is an updated version of a 1987 font that would hold up well on low-resolution output devices of the dayâfax machines and 300 dpi laser printers.
- Typeset In The Future broke down all the different fonts in Pixarâs WALLâąE so you donât have to
- Tetris Font lets you write anything (yes, anything) with Tetrisâ falling blocks
- It probably wonât be you is an interactive exploration of our lottery instincts.
- Forrest Brazeal wrote a fantastic song about Return To Office (RTO) mandates
- Radio Garden lets you explore the worldâs radio stations by clicking around on the globe or selecting from curated lists
Thatâs it for this monthâs links! If thatâs not enough for you (or if you just want an endless stream of every song and podcast Iâm listening to), check out the âI amâ page on my website!
If youâd rather just receive updates whenever I write this newsletter, you can do that by subscribing on Substack đŹ
âBâ Section: Whatâs the deal with details?
Since joining Equall as its first full-time designer, Iâve realized just how much time designers and engineers spend talking about details when building software. While I am fully aware of the amount of detail in other professions - like the sheer number of numbers in Accounting or the consideration of the location for every single pipe and cable in Architecture - Iâm still surprised by how often a question from myself or another âtechnicalâ team member can totally throw off the vibe of a meeting.
For instance, when interviewing a âstakeholderâ (our fancy word for âperson who doesnât work directly on the productâ) or a âuserâ, I usually ask questions that pick at one or two layers deeper than theyâre used to talking about. While a team lead or a person outside the product team might come into a meeting expecting to talk about a general plan - with high-level action items coming out for folks to do on their own - Iâll instead get specific by drawing out an example of what things will look like after weâve completed all of our individual tasks.
Despite being a bit painful at first, this style of meeting does two things that I think are really important:
- It externalizes the result of the work as one person imagines it so that we can all agree on a shared outcome
- It highlights areas where we havenât gathered enough information
This second point is even more apparent in a user interview. For instance, after a user has described at a high-level what they do in a given day, I might ask a follow-up question that zooms in on just the first hour. Then Iâll ask more follow-ups like âis that the first thing you do in that process? or is there something before that?â and âwhat do you do if youâre unable toâŠâ Often times, the response from users are usually presented with an answer like, âwell, I didnât want to bore you with thatâ or a feeling of fear that Iâll judge them for doing something âwrongâ.
Humans have a funny way of skipping over the details. Perhaps weâve been trained by repeated social encounters that nobody really cares about them. Or that by providing a skeleton of a story weâre leaving more room for our listener to connect our experiences with their own.
But when we develop software that is attempting to mimic or replace the work that humans do, we have to really understand what theyâre doing in the first place. To project our own reality onto a personâs story is to distort it. If we let ideas stay at too high of a level for too long, we risk building something that we believe will solve a problem instead of one that actually does.
This is why asking good questions is so important. From Donât Make Me Think to The Mom Test, countless books have been written about how to gather real information from the people weâre building for; yet, one thing these books donât cover enough is just how uncomfortable it makes everyone involved.
Whether itâs the facilitator of a meeting getting frustrated by going âtoo far into the weedsâ when an engineer or designer grabs a whiteboard marker or a customer wondering why weâre asking about how many windows they have open at a time, reactions to this detail-oriented questioning can get pretty awkward.
But these sorts of questions are worth the discomfort.
Without them, we jump to conclusions. We end up building things nobody wants or debating the color of the bikeshed instead of focusing on the main structure. Rather than shying away from these awkward conversations, I think we should just explain ourselves more. We can clue people in by saying things like âby asking this question, Iâm trying to understand Xâ or âonce weâve drawn out Y, weâll know whatâs missing to build Z.â
Maybe then weâll garner trust from people who have only been taught that the details are boring or not worth discussing.
Coda: Books Iâm reading
Hereâs the books Iâve read (or am still reading) this month:
- The Jellyfish is a graphic novel by Boum - a Canadian author and fellow low-vision artist. Their portrayal of what itâs like to lose your eyesight was one of the best Iâve ever read.
- Kafka On The Shore is one of the most surreal depictions of being a teenager I have ever read. Despite this, it remains as accessible and charming as it is confounding.
- Last month I finished one of my long reads - The Silmarillion - and am still working on finishing War and Peace. I now officially have less than 6 hours left in the >60 hour epic and Iâm still consistently excited to read Tolstoyâs next rant about the futility of violence.
Iâm afraid this EP has reached its final track đœ! If youâd like some more thoughts before the next newsletter, feel free to ping me in the comments on Substack (or just send me an email).
Catch ya next beat đ„đđ„